
Traveller-digest      Monday, October 25 1999      Volume 1999 : Number 1257



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

RE: TML Members as resources
Re: Vargr pic
I-WAR (independence war): Traveller??
RE: Traveller-digest V1999 #1256
Re: Space Opera?
Re Self Destruct
Battle Dress pressure toleration Was: Freezing in the Aleutians
Re: I-WAR (independence war): Traveller??
Re: TML Members as resources
Re: X-boat route too long?
Re: Cardboard Heroes & Glenn Grant
Re: TML'ers as resourtces
Re: Official Request: Palm Traveller
Latest TNS release
Re: Anyone seen the Betty?
Re: Anyone seen the Betty?
Re: TML Members as resources
Re: Traveller-digest V1999 #1255
Re: TML Members as resources
OT: Balaclava/Samar Anniversary
Re: Official Request: Palm Traveller
Re: Balaclava/Samar Anniversary
Trade Route Maps for GURPS Traveller

----------------------------------------------------------------------

Date: Mon, 25 Oct 1999 13:10:48 -0500 ()
From: "Joseph R. Dietrich" <yikes@evansville.net>
Subject: RE: TML Members as resources

>	We're all winging it.  I figure:
>		level 0: basic familiarity (basic first aid)
[snip]
>		level 5: top of the field

Eek. Guess I oughta down my stats from "Citizens of the TML."

Joseph R. Dietrich

UPP 787795 Age 32 3 Terms (1 Student, 1 Factory Worker, 1 Graphic Artist)

Skills: Bicycling 2, Computer 1, Artist 3, History 1, Observation 0,
Mechanic 0, Science (Psychology) 1, Small Arms (Pistol) 1, Ground Vehicle 0.

Tschuess,

Joseph R. Dietrich
yikes@evansville.net

------------------------------

Date: Mon, 25 Oct 1999 16:56:22 +0200
From: Volker Greimann <volker@greimann.de>
Subject: Re: Vargr pic

At 11:04 20.10.99 +1000, you wrote:
>Dear Folks -
>
>Volker said:
>>the last issue of the German SciFi series "Perry Rhodan"
>>had a very interesting cover for Vargr fans:
>
>It's worth looking at the original page, too (even if, like me, you don't
>speak German!). There's also a mean-looking doggie at:
>     http://www.perryrhodan.net/html/1990illu.html

kewl, i didnt see that one myself, yet.
Volker
- ---------------------------------------------------------------------
Volker A. Greimann --- http://www.greimann.de --- volker@greimann.de

------------------------------

Date: Mon, 25 Oct 1999 17:50:09 +0200
From: Volker Greimann <volker@greimann.de>
Subject: I-WAR (independence war): Traveller??

My brother is an avid I-War fan and has just told me of a project among
I-War fans:
In I-War the ship configs, design, models, and mission scripts, etc can all
be changed using a tool
from the official homepage. Now they are building a Babylon 5 version of
the game with their own designs and missions. The ship models use lightwave
designs, so i thought why not create a Traveller version as well, maybe
make the player a scout on an exploration mission, a naval cruiser on a
border patrol, a trader, a pirate, etc. 
Now i dont know much about the scripting and design, but maybe someone on
the list does...

I think it would be great to have a Traveller Space Combat Simulator....
Volker
- ---------------------------------------------------------------------
Volker A. Greimann --- http://www.greimann.de --- volker@greimann.de

------------------------------

Date: Mon, 25 Oct 1999 13:29:49 -0500
From: Steve Lieb <steve@necadon.com>
Subject: RE: Traveller-digest V1999 #1256

> >>>>>>>>>
> >Cruising through the deckplans webring today at work, I found the
> following
> >link.  I'd never heard anything about it on the TML, and was quite
> >flabbergasted by the deckplans.  OUTSTANDING job Phil!!!!!
> >
> >http://www.btinternet.com/~salvo/traveller/deckplans/
> >>>>>>>>>
> >Hopeful translation: "Hey Phil, nice deckplans. Mind if I do I detailed,
> >beautiful exterior view of it?"
> >
> 
> I'd like that translation - it would make the ship suitable form that 
> starship showcase thing launched on downport some months ago.
> 
> I did consider doing the deckplans myself but had colder feet than those
> guys posted to the Aleutians. My last attempt at 3D modelling got as far
> as a table...flat top, leg at each corner. Then I rotated it - any
> association between the legs and top was just an optical illusion.
> 
	[Steve replied]  To delurk for a moment:  FWIW I imported the plans
for the Scout into the quake2 engine (more as a learning exercise as
anything), so you could walk around inside it and see what it's like.  It's
interesting - I realized immediately that the centrally-located floor irises
(just outside of the engine room) are horribly arranged - talk about a
congested passage!  It really gives you a feel for how cramped the thing is.

	If anyone has other plans that don't involve a lot of curves and
would like to see them in firsthand view, I'd be happy to take a shot at
them.  Email me seperately.

------------------------------

Date: Mon, 25 Oct 1999 11:54:04 -0700
From: Evyn MacDude <wmacdude@worldnet.att.net>
Subject: Re: Space Opera?

Eric Freitas wrote:

> >>"Battle Beyond the Stars". It's a classic. Bad, but fun.
> >
> >Oh my gawd..I remember seeing that one in the theatre..
>
> Oww, that really had to hurt.  Almost as bad as going to the theatre to
> see "Robot Jocks".  Sure was glad that I smuggled that six pack of
> Jolt Cola into the movie ;)

Even worse, I paid to take a friend to that dog...

- --
Evyn...

Get six jolly cowboys to carry my coffin
Get six pretty maidens to bear up my pall
Bunches of roses all over my coffin
Roses to deaden the clods as they fall
 Laredo

------------------------------

Date: Mon, 25 Oct 1999 14:48:39 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re Self Destruct

>Craig Berry wrote:
>>>>>>>>>>
>> So, could a Hydrogen/Oxygen fire described above do a similar thing to
>> spaceship armour? Clearly it might cause crystaliron to recrystalise as
>> mild steel (give or take the alloying) but how stable is superdense?
>
>No, again, the temperature and pressure achieved in a 1 atm H/O explosion
>aren't high enough.
>>>>>>>>>>
>I know it might take a little more time but - considering that we are
>talking about an artificial environment here - is it strictly necessary that,
>at the time of the explosion, the internal atmospheric pressure be only
>one atmosphere?
>
Faster way to pump up the pressure: open all interal valves and doors (but
not the Airlocks, inner nor outer), and vent all the plasma from the drives
into the atmosphere...you will get a heat flash, and a pressure wave,
probably not enough to do more than blow down partitions, but you will melt
the engineering wiring and consoles, for the most part. And the chairs...
And, assuming you've got the h2 pumped up along with the right o2 levels, a
preife flash fire to preheat the rest of the ship...

Then, repeat venting by running all remaining fuel through the JDrivve, and
venting internally, assuming it was in another compartment, or at least not
in the venting patern.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Mon, 25 Oct 1999 21:14:55 +0200
From: "Mark Seemann" <dko3835@vip.cybercity.dk>
Subject: Battle Dress pressure toleration Was: Freezing in the Aleutians

Mon, 25 Oct 1999 09:24:50 -0700 (PDT) Craig Berry <cberry@cinenet.net> wrote:

> I'd suggest a safe sustained operating limit of 10 atm, with certain-death
> sustained load around 15 atm and a peak transient load (e.g., from
> explosive overpressure waves) of perhaps 20 atm.  You can leave off the
> latter two in the interests of simplicity; the peak-transient can actually
> be considered as factored into the suit's defensive value within the
> combat system.

FWIW, The MegaTraveller Journal #1 lists Battle Dresses as being able to withstand pressures up to 600-1000 ATM (depending on the specific model), which does seem kind of reasonable to me.

One of my players scuba-dives, and he's told me a lot about diving. In their normal suits, they often dive to 60-70 meters (IIRC), which means 7-8 ATM. That's pretty safe, but greater depths are possible in just an ordinary wet-suit, if caution is exercised.

Granted, there's still a long way to go to the 600-1000 ATM, but isn't battle dress the ultimate suit?

On several occasions, I've used battle dresses' ability to operate on extreme depths to do nice, Abyss-like adventures.

Mark Seemann
mark@dk-online.dk (home)
marks@rainier.com (work)
20985193@note.sonofon.dk (SMS)
http://seemann.homepage.dk

------------------------------

Date: Mon, 25 Oct 1999 15:20:28 -0400 (EDT)
From: Robert Conley <estar@toolcity.net>
Subject: Re: I-WAR (independence war): Traveller??

On Mon, 25 Oct 1999, Volker Greimann wrote:

> My brother is an avid I-War fan and has just told me of a project among
> I-War fans:
> In I-War the ship configs, design, models, and mission scripts, etc can all
> be changed using a tool
> from the official homepage. Now they are building a Babylon 5 version of
> the game with their own designs and missions. The ship models use lightwave
> designs, so i thought why not create a Traveller version as well, maybe
> make the player a scout on an exploration mission, a naval cruiser on a
> border patrol, a trader, a pirate, etc. 

I agree with this. I-War is one of the most realistic and fun space sims I
have ever played. The nice thing about I-War is that they use realistic
vector thrusting for your ship. This is coupled to your computer that will
auto fire your thrusters to maintain a set speed at a particular heading.
(Note this can be turned off so you can do a strafing run on a target as
you coast by)


> Now i dont know much about the scripting and design, but maybe someone on
> the list does...

It is doable and not beyond the reach of the programmers on this list. The
toughest part is the models

> 
> I think it would be great to have a Traveller Space Combat Simulator....
> Volker
> ---------------------------------------------------------------------
> Volker A. Greimann --- http://www.greimann.de --- volker@greimann.de
> 

------------------------------

Date: Mon, 25 Oct 1999 22:42:37 +0300
From: =?iso-8859-1?Q?Jussi_Kenkkil=E4?= <Jussi.Kenkkila@helsinki.fi>
Subject: Re: TML Members as resources

Here is my addition to this growing thread:
(Mainly guesstimated via G:T, me being too young to having started with the 
real thing...)

474A?? (I don't really know the last two. I'm from a lower middle class family and still studying for my masters degree.)

Skills:
Administration-0, Art-1, Automatic rifle-0, Computer-1, Demolition-0, Geology-1, JOAT-1, Language (english)-2?, Language (swedish)-0, Math-1 Research-0,  Science (geophysics)-1, Science (Palaentology)-1

(I have no vehicle skills.)

- -J2K

------------------------------

Date: Mon, 25 Oct 1999 12:41:28
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: X-boat route too long?

At 11:01 AM 10/25/1999 -0700, you wrote:
>I notice the x-boat route between Tenalphi and Strouden in the 
>Lunion subsector is a jump 5. Does anyone think this is a 
>mistake or merely some special circumstance? 

Oops.

I'm looking at several sources, and they all seem to show that line.

This is very odd, since the line from Lunion (2124) to Glisten (2036) runs
to Shirene (2125)then Strouden, on out of the subsector through Persephone
(2228).  Tenalphi is a nothing planet with less than one hundred sophonts
in permanent residence.. it certainly doesn't need *two* X-boat lines
running into it!

I can't even justify it as a spur route, since the main route spinward to
Five Sisters runs through Ababicci (1824), which is only 2 jumps away.
Tenalphi is a natural stopover for merchants bringing goods from Abadicci
and Lunion to Wardn or Smoug.  They'd be able to handle news distribution
easily.

So.. we have to ask, why does this world not only have two X-boat routes
going into the system, but one of those routes a distinctly non-standard
Jump-5 route to one of the subsector's industrial powerhouses?  Why is
Tenalphi so sparsely populated?  Let's delve a bit further...

The Spinward Marches Campaign lists Tenalphi as:

A774102-E  Low Population, Non-Industrial, Ancient Site  610Im  F7v

There's a big clue: Tenalphi has an Ancient site.  But why the small
population?  And why the Jump-5 link?

Quick scenario idea:  Colonies on Tenalphi keep failing.. different
reasons, but they always fail.  Imperial researchers at the secret psionic
research facility at Wypoc/Lanth (Imperial Encyclopedia, page 50) noted odd
sensations and muddled memories of colony survivors.  Knowing there was an
Ancient site on world, they've kept the world open for colonization
attempts, in hopes of isolating the phenomenon.  The next colonization
attempt, which is in the early settlement stages, will be heavily
infiltrated by psionic agents.  This colony is mainly being promoted by
Strouden.  The Imperium has established a temporary (no more than 30 years)
J-5 courier link between Strouden and Tenalphi to help with the effort,
along with providing advanced technology (explaining the TL-14 colony of
the TL-12 world.)

The characters can take several roles.. colonial administrators in a slowly
advancing Stephen King-like horror scenario, IISS rescuers, or even agents
of the Wypoc facility.

What's causing the colonies to fail?  Who knows?  But let's theorize a
defense mechanism that only works against sentient creatures.  It uses
neural activity sensors to detect intelligent minds, then uses resources
from weather control to bio-engineered animals to eliminate them.  Over the
aeons, its sensor net has failed, so now it can only detect minds in
certain small areas, or if there are large groupings of those minds, say
over a million or so.

So as the colony grows, explorers and homesteaders will go missing,
villages will be found abandoned, and everyone will get the feeling they
are being watched..

The hills have eyes, you know...

- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/sylea.html

TML Great Old One
Plague of the Traveller Riders of the Apocalypse
Chant "Gridlore" thrice to summon.

------------------------------

Date: Mon, 25 Oct 1999 13:10:36 -0700
From: Keith Johnson <keithalanjohnson@home.com>
Subject: Re: Cardboard Heroes & Glenn Grant

At 01:36 AM 10/25/99 -0400, you wrote: 

>Thanks for the kind words, guys.  I've never actually *seen* Carboard
Heroes, 
>but I've heard good things about 'em.  Actually, for my Trav game (still in 
>development) I was thinking about making up some of those chits with 
>silhouettes of Trav characters on them, like you used to get with Snapshot
or 
>AHL.  I take it Cardboard Heroes were larger?

Glenn,

They are paper or cardstock alternatives to lead figures.  SJ Games made
several sets of them along time ago (including Traveller ones), and have
just recently put the entire fantasy line back in print in one "book".  

http://www.sjgames.com/heroes/art.html 

http://www.microtactix.com/sbo3free.htm (the little figure next to the
building)

http://members.home.net/travelleri/pw.html (in PDFs)



_________________________________________________________

Rev. Keith Johnson      /\     keith@sjgames.com
Assistant Webmaster    /()\    keithalanjohnson@home.com
Steve Jackson Games   /____\   reverendkeith@hotmail.com

 IMTU tm+ t4+@ tg++$ ru- ge-@ st+ pi+ he+ dr+ hi-@ zh+
_________________________________________________________ 

------------------------------

Date: Mon, 25 Oct 1999 14:00:04 -0700
From: "Wayne" <wewart@home.com>
Subject: Re: TML'ers as resourtces

Here is my take on this

Wayne Ewart, Age 32, Wet Navy (3 1/2 Terms)
896A95
Skills: Body Pistol 1, Rifle 2, Watercraft (small) 3, Watercraft (large) 1,
Wheeled Vehicle 1, Computer 2, Jack of all Trades 1, Leader 1

0502 C588858 C N kk++ hi+ va++ dr+ so- zh+ da++ 734

Wayne CT/HG Templar Wanna-be
wewart@home.com
ICQ 22113294
"An organization is like a tree full of monkeys, all on different levels.
The monkeys on the top look down and all they see are smiling faces, the
monkeys on the bottom look up and see nothing but assholes."
- -Unknown

------------------------------

Date: Mon, 25 Oct 1999 17:40:32 -0400
From: Ethan Henry <egh@klg.com>
Subject: Re: Official Request: Palm Traveller

"Scott Spieker" <scspieker@ncweb.com> wrote:
>     I have been working on a few items for my PALM III and was very pleased
> with the results.  Now I would like to start working on a few apps or a
> suite for traveller on the palm.

You too? Great! I've been working on something for the Palm for a 
while, but I don't get to devote much time to it...

>     What would others on the TML here find useful on such a device? (i.e.
> what type of apps are others looking for?)

The sector viewer of course! My canonical Traveller Computer App(tm).

>     I have started off this endeavor by applying a sector translator
> (basically a sector reader that breaks down the UWP into human readable
> format with a small amount of descriptive text.  The next step in this
> process is to allow for small amounts of world building as well as notes and
> general history for the system (for GM's to keep track of important info as
> different systems are visited.)

Sounds great.

>     I appreciate any ideas that may happen to come my way.  However with the
> limited amount of time that I have to actually work on this side project I
> cannot guarantee that all needs will be attended too.

Hey! Outta my life!

> Please keep this discussion on-list so that others may be enlightened by the
> advents of others.

Hmmm... well, what the heck. I'll put some screen shots up on my 
web site. Please note that it's currently just a UI prototype - 
it doesn't do much, but it takes a lot of code to do so.

See http://www2.magma.ca/~ehenry/traveller/screens/

Now all I have to do is cook up a db layout and hook it in... easy, right?

There are lots of useful apps for the Palm that can be used as is 
though... the most important one probably being the memo pad,
followed closely by your favourite doc reader for bigger documents.

My main problem is the relative primitive tools available for free -
as far as I can tell, gcc for the Palm can't handle linking multiple
object files, so everything has to be in one source file. Ugh.

Anyone want to donate a copy of CodeWarrior for the Palm? (and before
anyone sends me a cheque, I'm joking - we actually get the non-Palm 
version of CodeWarrior for free where I work, as we're a partner. I 
am the last person on the planet who need more software).

Ethan
- --
Ethan Henry                                            egh@klg.com
Java Evangelist, KL Group                       http://www.klg.com

------------------------------

Date: Tue, 26 Oct 1999 11:27:21 +1300
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz>
Subject: Latest TNS release

Ha, I've been waiting for this one. Now the question is, will he wash out
and go on to set up his own film production company? Lucan Films
perhaps?


Andrew etc
Homepage http://users.netaccess.co.nz/amv/
Traveller http://www.downport.com/amv/
 "What do you expect from a species who's females are
 always in heat" Ko of the Ilui clan on Humans and honour

------------------------------

Date: Mon, 25 Oct 1999 19:11:50 -0400
From: "Eric Freitas" <ericfrei@gte.net>
Subject: Re: Anyone seen the Betty?

Really, I thought he was talking about a babe (as in "She's a Betty").
Different cultures...

Eric

>>Somewhere around here I've got a copy of an English pub called SciFi &
>>Fantasy modeller that had an issue with the Betty in it.
>
>I had to parse that twice. When you said pub, I thought of beer.
>
>Dom

------------------------------

Date: Mon, 25 Oct 1999 18:30:01 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: Anyone seen the Betty?

Eric Freitas wrote:
> 
> Really, I thought he was talking about a babe (as in "She's a Betty").
> Different cultures...

Meanwhile, here I was, thinking of a Japanese bomber from WW II....
*shrug*
> 
> >>Somewhere around here I've got a copy of an English pub called SciFi &
> >>Fantasy modeller that had an issue with the Betty in it.
> >
> >I had to parse that twice. When you said pub, I thought of beer.

Actually, so did I.

Now that I think of it, that seems a good idea.... ;-)

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Mon, 25 Oct 1999 19:36:14 -0400
From: "Eric Freitas" <ericfrei@gte.net>
Subject: Re: TML Members as resources

I used this on my wife just a few weeks ago.  She was looking in the Bible
for
the ten commandments (because she couldn't remember all of them, and oh
yeah, neither one of us is a thumper so we didn't know) and could not find
them.  I asked her for the book, took out all the bookmarks, feathered the
pages out a bit, flipped it over, and viola!  On the right hand page was
the list of the ten commandments.  She was in awe.  I was just shocked.
I had a pretty good idea where it was, but I didn't think that I could hit
it
that close.


>I've always just considered it a fuzzy version of a photographic memory. I
>can read something once in a book and remember roughly where it is just by
>"feel." I can flip through a book and within a few seconds find a passage
or
>a quote, no problem.
>
>It's a great party trick, and it saves on highlighter ink and marring my
>books with margin notes ;)
>

------------------------------

Date: Mon, 25 Oct 1999 20:42:06 -0400
From: Doug Sinclair <dns@interlog.com>
Subject: Re: Traveller-digest V1999 #1255

>> Ship's Boat - 1

>Must be the only person on the list who can bost the above skill :-)

It is only at TTL-8, so it's not really much use :).  I can't fly
anything with thruster plates or antigrav.  TTL-8 spacecraft are very
hard to fly -- most astronauts would have ship's boat at level five or
so.

Doug

------------------------------

Date: Tue, 26 Oct 1999 01:42:54 +0100
From: "Matthew Bond" <mgb@akira.swinternet.co.uk>
Subject: Re: TML Members as resources

- -----Original Message-----
From: Eric Freitas <ericfrei@gte.net>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: 26 October 1999 00:42
Subject: Re: TML Members as resources


>I used this on my wife just a few weeks ago.  She was looking in the Bible
>for
>the ten commandments (because she couldn't remember all of them, and oh
>yeah, neither one of us is a thumper so we didn't know) and could not find
>them.  I asked her for the book, took out all the bookmarks, feathered the
>pages out a bit, flipped it over, and viola!  On the right hand page was
>the list of the ten commandments.  She was in awe.  I was just shocked.
>I had a pretty good idea where it was, but I didn't think that I could hit
>it
>that close.


Well, as an Atheist and Archaeologist, I would guess that it's in Exodus (10
Commandments, being handed down to Moses on Mt Sinai after the Israelites
left Egypt but before they arrive in 'The Promised Land'. This being the
Exodus of the title...). Exodus can't be more than a dozen pages of the Old
Testament, so you'd have a pretty good chance of hitting it if you looked at
the Book/Chapter headings at the top of the page when flicking through for
it.

Just my 0.02 Talents.

Matt

Matthew Bond
mgb@akira.swinternet.co.uk
www.akira.swinternet.co.uk/strom.html
- --------------------------------------------------------------
"To strike a man who insults you is one thing...
...To run him through with a sword is quite another!"
- --------------------------------------------------------------

------------------------------

Date: Mon, 25 Oct 1999 20:10:59 -0500
From: Black ICE <wombat@premier.net>
Subject: OT: Balaclava/Samar Anniversary

FYI:

Today is the anniversary of two battles of a small force resolutely
attacking a superior foe:  the 145th anniversary of the Charge of the
Light Brigade at Balaclava, and the 55th anniversary of the Battle off
Samar, during the Battles of Leyte Gulf.

See the following links:

http://pw1.netcom.com/~bart/light_bde.html (Tennyson's _Charge of the
Light Brigade)

http://www.escortcarriers.org/bosamar/home.html (Battle off Samar)

A toast:  To fallen heroes.

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Tue, 26 Oct 1999 11:26:17 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Re: Official Request: Palm Traveller

Dear Folks -

Timothy asked:
>In the meantime, I've been thinking about going through the MT books to
>collect all the tasks given.  But before I reinvent the wheel has anyone
>done this and would like to share the work?

I'm sure I have a vague memory of seeing such a task list somewhere on the 'net.
However, it's been a while, so you'd need to trawl thru the Webring yourself
(sorry!).
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Mon, 25 Oct 1999 21:44:35 -0400
From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
Subject: Re: Balaclava/Samar Anniversary

- ----------
> From: Black ICE <wombat@premier.net>
> To: traveller@lists.imagiconline.com
> Subject: OT: Balaclava/Samar Anniversary
> Date: Monday, 25 October, 1999 9:10 PM
> 
> FYI:
> 
> Today is the anniversary of two battles of a small force resolutely
> attacking a superior foe:  the 145th anniversary of the Charge of the
> Light Brigade at Balaclava, and the 55th anniversary of the Battle off
> Samar, during the Battles of Leyte Gulf.
> 
[snip]
> A toast:  To fallen heroes.
 
Here, here.  But lest we forget those who remain behind:

Rudyard Kipling, "The Last of the Light Brigade,"
http://redfrog.norconnect.no/~poems/poems/03402.html

"There were thirty million English who talked of England's might, 
There were twenty broken troopers who lacked a bed for the night. 
They had neither food nor money, they had neither service nor trade; 
They were only shiftless soldiers, the last of the Light Brigade. 

They felt that life was fleeting; they knew not that art was long, 
That though they were dying of famine, they lived in deathless song. 
They asked for a little money to keep the wolf from the door; 
And the thirty million English sent twenty pounds and four! "

Tom Schoene

------------------------------

Date: Mon, 25 Oct 1999 18:49:11 -0700
From: "David P. Summers" <summers@alum.mit.edu>
Subject: Trade Route Maps for GURPS Traveller

I've started playing around with trade route maps in the Spinward Marches.
I'm having trouble reproducing the map in the book for District 268.
Collace should have a main route to Tarsus and Trexalon?  And it should not
have a main route to (or is that really the route to Glisten?)  Why is
their a main route between Maractor and Dallia?
______________________________
summers@alum.mit.edu
(This is the net.  My e-mail address may be in Boston, but I'm in California.)

------------------------------

End of Traveller-digest V1999 #1257
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